Work

Playground Games

2021 – present

I currently work at Playground Games as a senior engine programmer on Fable.

Sony Interactive Entertainment

2020 – 2021

I worked at SIE Europe in the Platform Software division, developing graphics tools, sample code and tutorials for the PlayStation 5 SDK.

Feral Interactive

2016 – 2020

At Feral I worked on ports of the following games to new platforms, focusing on graphics and performance:

    • Life is Strange 2 (Linux)
    • Alien: Isolation (Nintendo Switch)
    • GRID Autosport (Nintendo Switch, Android)
    • Shadow of the Tomb Raider (Linux)
    • Total War: Three Kingdoms (Linux)
    • Dirt 4 (Linux)
    • Total War: Warhammer II (Linux)
    • Total War Saga: Thrones of Britannia (Linux)
    • Rise of the Tomb Raider (Linux)
    • F1 2017 (Linux)
    • Warhammer 40,000: Dawn of War III (Linux)
    • Mad Max (Linux)
    • Total War: Warhammer (Linux)
    • Deus Ex: Mankind Divided (Linux)

I was the primary developer of the Vulkan graphics backend used in most of these Linux and Android ports. I also worked on CPU and GPU performance optimisation for all of these titles.

During my time at Feral I gave a couple of presentations at developer events:

    • Vulkanised 2017: “Driving Change: Vulkanising Mad Max” (slides, video)
    • Vulkanised 2018: “Porting to Vulkan: Lessons Learned” (slides, video)